All you need to do is activate Wall of Revealing Light to lower your life points to 1000 or lower. I'm trying to find Zombrya. Messanger of Peace keeps your life points safe till you collect the Egyptian God to your hand. The idea is to have Spell Economics, as well as both Dark Magician of Chaos and either Cannon Soldier or Catapult Turtle on the field and use Dark Magician of Chaos as a tribute to activate their effect. Due to Spell Economics, you won't be paying the cost for activating Dimension Fusion. Crush Card and Deck Devastation Virus add up to controling the field and hand with Newdoria, giving you complete control of the duel. And the most imense ability is that if she is destroyed and sent to the graveyard, she allows you to take control of the very monster that destroyed her.
Then you need to Summon Jowgen the Spiritualist onto the field and place Last Turn on the field. Afterwards, you just repeat the same process till your opponent runs out of life points. One last trick is to use Toon Defense together with Spirit Barrier in order to create an unstoppable barrier for your monsters. Or remove them from play to special summon Black Luster Soldier - Envoy of the Beginning. Foolish Burial simply helps you toss enough cards to summon Dark Necrofear and Dimension Fusion is for a time where you need a lot of monsters to attack. It's Ishizu's personal strategy, mixed in a deck.
I also have Magician of Black Chaos in it. Satellite Cannon is a good wall if the Astral Spirit combo doesn't work, which can also become a powerful attacker ones it is fully charged. If they are destroyed, I just summon a Dark Magician Girl. The cards you need are: Exiled Force 3 Jowgen the Spiritualist 3 Mask of Darkness 1 Mystic Tomato 1 Sangan 1 Sinister Serpent 3 Spirit Reapers 1 The Forgiving Maiden 3 Tsukuyomi 3 Book of Moon 1 Graceful Charity 1 Mystical Space Typhoon 1 Pot of Greed 1 Reasoning 1 Divine Wrath 3 Dust Tornados 3 Jar of Greeds 2 Last Turn 1 Michizure 1 Mirror Force 1 Ring of Destruction 1 Solemn Judgement 3 Wall of Revealing light Forbidden Card- Yata Garasu Monster Info Ok, this deck is relatively low on monsters but it works! It focuses on effect damage and stalling strategies to keep your life points safe, as well as attempting to deck out your opponent. When you get the chance, spring the Last Turn.
. Even by using Emergency Provisions just as your opponent is about to destroy your card, not only will you gain Life Points, you'll also save your monsters. Heavy Storm and Dark Hole also helps clear out the board. With this deck I never lose so try it realy. First off, Spirit Barrier together with Astral Barrier creates an unbeatable wall my opponent can't take down without destroying one of them. Also they allow you to discard from your hand the cards you want in your graveyard to clear the board for the final turn.
There are strategies though that can overcome this weakness. Michizure, Mirror Force, and Ring of Destruction protect your life points, and help deal damage. I wanted to base a deck our my then favorite card, Dark Necrofear, and this is the result. This is a 40 cards deck. Attack Orders is a way to keep monsters in attack mode so your opponent will get damage when your Slifer attacks and Light of Intervention will make sure Slifer's ability to destroy monsters is activated. Ritual monsters: Black luster soldier. Reversal of graves is good to use when you have grave retrieval cards in your hand and most of the exodia pieces are in your deck.
Also, cards like Swords of Revealing Light can give you time for your monsters to get ready to attack without fearing of your opponent attacking first. X2 magician of faith X2 manju of the thousand hands X2 sangan X1 shining angel X2 the fiend megacyber X1 ritual monsters: black luster soldier X2 spell cards: black luster ritual X2 brain control X1 enchanted arrow X1 fusion gate X3 graceful charity X1 pot of greed X1 reload X1 the flute of sommoning dragon X2 trap cards: call of the haunted X1 dragon's rage X1 dust tornado X1 magic cylinder X1metal reflect slime X1 mirror force X1 sakuretsu armour X2 fusion mosters: b. Sangan helps draw every monster you need for any strategy you need like Catapult Turtle and Jowgen the Spiritualist. Afterwards, you just focus on that strategy and win. Due to his effect, your opponent will not be able to special summon any monster so you'll instantly win the duel. Also, it's a good way to pass the 20 rounds for Final Countdown without losing life points and it's a great combo in general.
You use the Astral-Spirit combo to keep your life points safe or use Spirit Reaper and Swords of Revealing light to stop attacks. Flood the board with zombies through Call of the Mumie and Pyramid Turtle Long story short, this deck focus on quick and easy summoning of some of the most powerful monsters in-game, backing them up with destructive spells, traps and undying zombies. Decklist: Monsters: 3x Dark Magician 2x Dark Magician Girl 2x Gemini Elf 3x La Jinn the Mystical Genie of the Lamp 1x Summoned Skull 1x Cyber Jar 1x Dark Elf 3x Giant Germ 1x Kazejin 1x The Bistro Butcher 1x Magician of Black Chaos 1x Morphing Jar Spells: 2x Dark Magic Attack 3x Dark Magic Curtain 1x Dark Magic Ritual 3x Dark Magician's Tome of Black Magic 1x Delinquent Duo 1x Heavy Storm 1x Pot of Greed 1x Premature Burial 1x Sword of Dark Destruction 1x Thousand Knives 2x Mystic Plasma Zone 1x Swords of Revealing Light Traps: 1x Rope of Life 1x Mirror Force 1x Magician's Circle Yours is. You've got Spirit Reapers and Viser Des' as walls till you get the neccassery cards you want. If you have any issues with the extension or you come across any bugs, be sure to let us know on! I hope I was helpful. Giant Trunade helps you empty your spell and trap card zone, since this deck runs a lot of continue-spell-trap cards. With that, graveyards will switch with Decks so you'll have a 15 cards deck and your opponent will probably have less so you'll deck him out.
It uses mall kinds of burn combos and plays a lot like Maliks torture deck. Skill Drain is the chain that keeps this whole deck together. Solemn Judgement can stop your opponent from using something like armed ninja, and so can divine wrath. Dark Necrofear gains a lot of help from this tactic, since a lot of Fiends will be going to the graveyard which will help Summon her. It's a strong one, I think you'll like it.
For those of you using Firefox, don't worry—a Firefox add-on to do the same thing will be out soon. Side deck: Curse of dragon, Dark rabbit, Great white, Giant germ, Gilasaurus, Jinzo 7, Burning spear, Damgerous machine type 6, Final flame, Graceful dice, Hinotama, Last will, Attack and recieve. It has never failed me ever. Normal Monsters Alpha The Magnet Warrior x1 Axe Raider x1 Beta The Magnet Warrior x1 Dark Magician x1 Gamma The Magnet Warrior x1 Mechanicalchaser x1 Vorse Raider x3 Effect Monsters Abyss Soldier x1 D. Remove them from play through either Banisher of the Light or Soul Release and use Return From a Different Dimension along with Limiter Removal for a certain One Turn Kill.
We will only use this address to email the confirmation for this answer. The first is a Toon Deck, toon monsters are really my favorites since I was a kid. With that, you summon every single monster that's been removed due to Dark Necrofear's effect with a mere 2000 lp cost. This is a deck I constructed to take advantage of my Egyptian God Slifer, the Sky Dragon. That's the purpose of Spirit Reaper and Swords of Revealing Light as well. The rest is easy, just use Needle Worm and all the other cards that make your opponent toss cards to the graveyard and let him pay burn cost from Skull Invitation untill he runs dry.