Bugs This section contains related to Vampire Royal Armor. It does no attatch to the crown, so it looks like its floating behind the player. Oblivion also had abilities unlock as your stages progressed. I was using this I tried the new version but the A wings wont move like before. I'm actually playing through the dawnguard story line as a vampire lord without any issues with animations.
That's all I want added into it. Maybe i will update later if i can load the files without problem. I don't think I could figure out how to retain a certain face gen only for the vampire lord. The download files just link to my dropbox for now because i tried load 20 times and failed. Is this armor for vampires only? I could perhaps try to find horns or wings I could mount on his head like devilman as cegi suggested. This mod allows your character when becoming a VampireLord to retain the original looks of your character. Thanks everyone, glad you guys like it.
Basically if you use this transformation mod, you will be in the same situation as if you say turned into a normal WereWolf right now, then opened up ShowRaceMenu. If you think you are up to the task and can make this work, simply post here and let me know. Re-load your save game, wait an additional 24 hours in-game. I never really messed with the animation file, other than importing it into a scene, exporting it out and converting from kf back to hkx. Smithing Vampire Royal Armor can be upgraded at a with and the perk. So far here's what I've done. I'm sure with a custom skeleton, perhaps new animations would not even be required.
I don't make the mod, just enhance the looks. Though I'll just upload everything that I ploped into my desktop to make it work. Though its hard to say how it will look, till that point. The arms look like my character was lifting some weights, and has the body builder walk to it. My blond character, Cedwin is actually a Lunari elf.
Also does every single unlockable passive need to appear in the active effects? The other, 0194c5, is unobtainable and worn by. Yep, pretty much clear, a little bit disappointed that the enigne doesn't let it work over the hair tint, damn you Bethesda, but the idea with the texture sets and different meshes is really nice. At least the male armor As for a female armor, i think this is better suited for it. But so far so good no problem. I'm actually playing through the dawnguard story line as a vampire lord without any issues with animations. It can also be worn with other armors, and can only be acquired via console command. I removed the nif in the armor section, and just added the succubus armor pieces to it.
~ This is why I created this thread, I am aware that the 2 main mods I want merged are not compatible. Cause it looked like you switched it to defaultfemale. Jancicc - Meh sorry to hear that, I hate when programs throw tantrums. Does this mod require Daedric perk? Syndrome - I'm glad you like it. The drain strength boosting just takes a while to make a difference.
The short answer is No. I've even added in all the bones needed to the new skeleton for them, and have tried putting the behaviours needed in the nif, but it's a no go. Tempering your base armor set will increase the added amount of protection as well. Lol This will change your vampire lord form to human like original mod. Why do some armor parts have no armor value? So if something happen about bug animation or anything better read on original page. Its really not a big deal this way.
Normal feeding uses the standard stage feeding progression. Sorry, you will have to decide. I'm also pretty sure I've seen other mods which change Vampire Lord status, so you can refer to them as well. Also does every single unlockable passive need to appear in the active effects? I think these ones from Calyps's mod would be nice as an option. They will attack you if you transform without this mod, or with it. I don't have any real knowledge of animations at all. The body retains its face gen; meaning: hair, eyes, and face style remain the same even in vampire lord form.