This was exactly the way, right now, that things were meant to happen. Once again, this is not a bug. Perhaps his goal had not been to understand, but to let go. The more you know about the game going in the less rewarding your experience will be. In fact, at the end of the trailer, the game's title shows on screen with a cash machine's 'ding! Stanley steps off and plunges to his death Narrator: Whoops, looks like I was wrong. Texture file of the Monitor Room's screens, which contains a secret message.
The Escape ending is experienced by going down the escape path instead of entering the Mind Control Facility. A mini-game to save a baby will begin, and the narrator will tell Stanley to press the big red button for four hours. Room 417 In the small hallway with door 417 in it close the doors in front of you and behind you for some extra dialog. He stepped into the newly opened passageway. Some gamers initially thought this particular area to be a glitch, until the narrator gleefully chimes in.
Click on door 430 five times, then twenty times, then fifty times. The Stanley Parable, in case you missed it, is a cracking game about wandering a nightmarish office, disobeying the funny narrator to find mysteries and secrets and so many different endings. The Narrator chastises him for this, stating that he just wants both he and Stanley to be happy. Destination - Go through the blue door, don't beat the baby game, and beat the Portal puzzle. Ignore the narrator and the door on the left into a room with a lift on it. Proceed through the third doorway, once more, and you will be asked to rate your experience for a second time.
Stuck in Portal - Break the Portal puzzle. After playing the main game for a while you might want to have a look at , Beware of spoilers, of course. However, prior to actually entering the facility, make a left. The Narrator describes how Stanley has thrown off his shackles and demonstrated what he can do when there's no one to tell him what to do. Narrator: Sorry, but you're in my story now. Broom Closet At the choice go through the left door, follow the path until the Broom Closet and open it up.
This ending won't restart until the player does so themselves. Problem is, Stanley can't speak and the game has no way of receiving audio from the player. The game will end, the game will never end. This mind-bending games lets you use the objects and find ways to solve some of the most enigmatic puzzles ever. For a more complete and in-depth understanding of what The Stanley Parable is, please try out the free demo. However, one day Stanley notices that he hasn't been given any orders in hours. And that was all he needed to know.
Of course, it gets better. When the Narrator abandons Stanley at the end of the Portal section, he can jump down the elevator shaft, bringing himself to the abandoned office area of the original Half Life 2 mod, where he wanders around until the game resets. After obediently answering the telephone, Stanley is transported to what appears to be an apartment complex. Among other things, it addresses them by name, mentions the steam train audience and even insults Ross. However, he cannot wake up, so he goes insane and dies. After each click, restart the game and hunt for the next computer. Some of them don't end well for the Narrator either.
Coward - Close the door while you're in Stanley's office. You have to climb over desks. However, none of the other endings make it even seem like that's possible, and that statement is never referenced anywhere else. We don't meet it until the Museum ending, where it is a second, female Narrator. Sprint towards the chair of this area to launch yourself up onto the desk.
Confusion Ending When given a choice go through the right door. I found the game testing ending. There you meet Stanley, on the day that the orders from his menial job stop and his co-workers disappear. Hopefully you will find the rest soon. Really, this crops up all over the place - it's integral to the nature and impact of the piece. When given a choice go through the blue door every time.