First, scan the right side as you walk out onto the upper roots to find a lower one you can drop to. A Bonfire will now be in front of her. Earthen Peak Ruins Bonfire Enemy Note: Avoid the poisonous beetles on the fallen castle ruins near the bonfire. If folliwng Lapp's questline, you can now inform him of the Monument's location to continue progressing. You can walk to the far end of this root to drop back on the first one. Watch out for a sword Thrall in a little alcove there.
Wait a second … Earthen Peak? She will heal a couple of times. Zoey is a real pain. If you turn around and head to the right corner behind you will come to an alcove where you can find the. Ahead roaming the swamp will be a judicator summoning more warriors. Take the narrow path on the right, jump down, and take cover behind stones.
Her whip will cause more stamina break than you may expect and has a deceptively long reach as well, so be prepared for a tough fight. Go back up and get ready to head right across the stone bridge. Head back down into the swamp to a small crumbled ruin ahead and find the on a corpse. Try to keep them somewhat separate as much as you can because the toxic spitting one will slash at you if it gets in close. Climb the roots up to the windmill rooftops. You should just land on a tree branch below. Take down the Angel in the swamp Start at the Earthen Peak Ruins bonfire and head to the stone ruin where you shelter from the angel.
Proceed up the stairs to enter a room with a statue in the center of Gwyn and the Pygmy. Angel is an in Dark Souls 3. The path to the left past the knights is another encounter with the Angel, but a grotesque figure ahead of you is the monster that controls it. You can loot the corpse at the entrance for. Near the bonfire is our new friend Lapp, whom mentions a treasure in a swamp down below, which is enticing but sounds menacingly familiar. Take out the hollows and head left across the narrow, moss covered bridge to find a corpse by a tree with x2.
Eventually you'll come to a corpse with From here you can take the stairs up and come to a room with a. However, if you killed the Old Stone Humped Hag, it will be agressive and unkillable. Here sits another grotesque being that will kill the Angel, so go take some revenge for your recent irritation. Boss Fight: Defeat him to earn the covenant item which you can equip to allow you to be summoned to assist , and. If you step out you will see things have changed dramatically. Turn around, kill another Thrall, and make your way across the rooftops to the next upward curving branch.
Defeat it to earn a , and. They will crawl and hack at you with scythes. After killing them all at the end there is no path, probably jumping down will help. Be careful of the Harald Knight patrolling and take him out in a dry area. A Titanite Chunk is your reward near the pool, and a Homeward Bone is ahead next to another Gael signpost. Head back outside and follow the narrow path down to the right to come to a corpse with a x1. The cave is guarded by beetles and a humanity giant.
Make your preparations by summoning the Slave Knight Gael and Amnesiac Lapp or other players and head forward into the pit. Before jumping off, walk forward around the side of the rooftop to find an Ember. Walk to the ledge, and drop off once you have them. Ahead will be a swamp, because this is Dark Souls. Attacking the Angel without destroying its corresponding Tree-like pilgrim is not advised.
Find it by stepping onto the fallen shelves to the left of the exit door. There will be some vintage animated skeleton action here. Be careful of another wizard Murkman behind you. Shouldn't Lothric then be like the giant ball thingy instead of wherever the Dreg Heap is? On an island in the swamp loot a corpse for x1 and nearby in the abyssal liquid a corpse with x1. Below them is another group of bugs protecting the Desert Pyromancy Skirt.