But if you want to be a hypocrite, then go ahead. Also feel free to add more relevant information than asked for. I imagine if you fall from the highertower, you can jump straight back up but I haven't tried it out. Whenever someone starts something new they obviously won't be adjusted to it, but they don't really have to be as they will start to become better overtime through experience like how people do with all games and it will become easier for them to do until it's natural like how deathrun is to them now, so people without experience will eventually get better. And it can be simulated with a Tide Turner Demo on a ramp.
A Glitch jumping This is not a reason to remove it in anyway what so ever, sure it might be somewhat broken, which i doubt that, it still works nonetheless. When space is normal jump, the fov is 90. It is 100% worth a shot and does not break the game. This can add some extra stuff to the experience but it also needs a lot of work restricting a bunch of weapons and abilities to prevent exploits and trap skipping. B-hopping with a mouse wheel takes about as much skill as using a null-movement bind, or turning on auto-rescope. Plus a lot of maps have choke points, curves, or uneven terrain which makes having a consistent hop a lot harder. I see all of these nerds moving slow but how can I move faster? You strafe just like you would when rocket jumping or surfing.
The activator simply can't keep up with the bhoppers and loses every single round to some guy jumping around at 200mph. I said it's not that hard implying it's easy to pick up. I've been more active on trade ever since bhop has been added, and even though it's somewhat broken, it's the most fun I've ever had on trade in a long time. The speed players would be able to reach isn't comparable to that of Surf's, for example. I noticed that if I don't start my jump from stationary, if I walk a bit before I jump, that my jump will always go perfectly and I won't get stuck. This is a pain when you're doing things like obby when you have to jump quite often. In my opinion, the bhop plugin shouldn't be changed because it allows players to go super fast and high without even trying; this shouldn't matter because it's a trade server and there nothing too important other than trading.
Yes but this doesn't help with the deaths ability to react at the traps themselves, only get to them, which the death wouldn't need assistance with in most cases anyways as already stated the runners can't just zoom ahead in the map most the time with this only having effect at the traps. Not every trap is big, but I agree that a very large majority of them are instantaneous. Or Tf2 when it first launched? You will now jump almost as soon as you hit the ground and you can bhop up or down slopes. I can give you the required files for windows with configuration and a bhop plugin which also includes a speedometer. I agree with in that the previous version was fine as is. Of course it had many issues, but it did what it had to do - and did it relatively well.
Bhopping is one of the main components of what makes Blackwonder Jailbreak so fun. You also need to hit space right as you hit the ground, so you can keep your speed. Well I was wondering why I had so much trouble bhoping. As everyone knows any newly created product is not perfect as soon as it is developed and has to go through trials to get improved, during these trials the testers will use the product and evaluate it while pointing what is good, what is bad and what could be improved. I honestly don't see people being able to zoom so quick through traps that Death isn't able to see them. Hold space to keep jumping! If you strafe too quickly, you will lose speed.
Call of duty has already shown that auto-aim is incredibly skillfull enough. During this time we request you to try to pin point what you feel that could be better in the plugin, so later on a perfected plugin can be introduced to the servers. Tell them to ''get gud'' and thats it? A lot of time and thought goes in to them. Not every trap is big, but I agree that a very large majority of them are instantaneous. I choked when I saw the title. If anything it's equal to what we get now, people jumping in and out of range of a trap until Death caves and uses it.
Please try it and see what it's like, or visit a server with bhop on it. The settings in the plugin can make it more or less forgiving on the timing as well as how much of a strafe is needed to even gain speed. The trick to gaining speed is to never hold w. It's not boring to get a great flank opportunity, even if you got there by pressing th W key. If paired with the grappling hook namely in Trade servers , you can basically bhop forever and for a very long distance.
It can be a bit tricky to avoid said double steps. If it's not fitting to the server, so be it, we simply remove it and move on. To strafe left you hold A and move your mouse to your left, to strafe right you hold D and move your mouse to your right. At first I thought it was just lag but when it was disabled I didn't have this 'lag' anymore, once it got re-enabled I had this issue again so I'm 99% sure it's the plugin. This makes some traps completely useless unless the death is either god of reactions or extremely lucky.
It doesn't matter how fast the trap itself is if you aren't able to hit it before someone passes through. If the staff here agree to test Deathrun maps, then the maps shouldn't be treated as joke maps. Make a file named nameme. Change to any key you want that will toggle spacebar between jump and bhop. Update: Okay, first of, you don't need to time your jumps, you can just hold the space bar after grappling. Way 2: Expert level supreme Sure you'll go slower than someone who is perfect with their jump mechanics, but who cares anyways? There's a reason why nearly everyone who b-hops uses scroll-scripts or infini-scroll mouses, because it's god damn tedious and doesn't increase the skill level of doing it at all. So the deaths ability to get to a trap is redundant when what is being changed is behavior at the trap itself.
But the only thing that game provides more movement wise is bounding on walls, and the ability to instantly change momentum regardless of situation See: Scout Doublejump. If all red players are killed, the blue player wins. It's honestly not that hard to get a bhopper, you just have to pay attention better. The most efficient deathrun server configuration is to leave class health and speed alone, prevent the runners red team from choosing Scout, and force melee weapons only. They are very unusual but we give room for unusual game modes quite commonly. I would suggest installing sourcemod + metamod on a dedicated server since it works better but you can also install it directly to the ingame server which is a lot easier, faster and also does the trick.