. To this date the card has yet to be dumped. They allow you to scan at any time to add lives or items. It makes it hard to build a good level. Anyways, enough of that rant.
I'll try and work on it more; I'll post back if I have any more updates. Understatement of the day, Copy. All of the other eReader functions, including demo cards and power up cards, and switch cards still work, provided you can find a way to link the game to an eReader. It'd be awesome to add everyone for the ultimate mario engine. I don't think too many people have noticed how weird that release is in the first place! The impact on the overall game varies by the card. I figured out how to edit the level in memory once it's been loaded, but that doesn't really help to figure out the level format.
If this isnt' like that. I think I have excellent level design skills for this game! Then, when you know what is where, someone writes a program. The ones that make one ups moons isn't as needed. Although I'd argue the American costumes are superior for what it's worth. Update By: CheatFreak47 With the recent release of to the Wii U virtual console, good old Nintendo decided it was time to dig through the archives and put together a version of the game that includes all 38 eReader Level Cards in it, hardcoded into the rom, rather then the save file. How would I do it if you want me to? They basically recreate the classic levels of the game using the in-game mechanics and sprites.
Thanks for showing them all, there were a few I hadn't seen before. You'd be surprised how well-organized things can be, Treeki. Please help me get this info out there, steer people to all of the videos I've got, etc. B-Dash, a more recently discovered level card was never officially released into the public and only 500 cards were released to stores where gamers could come and scan it. Some items can not be obtained in the main game any other way outside of gameshark hacking. This supports his whole point of making this thread.
These levels fall into 3 different classes and have 5 levels of difficulty. I did that and after about an hour, I ended up with quite a nice decompressor. But, I'm getting ahead of myself. The pallets glitch when certain enemy classes are on the screen at the same time. No, but it was necessary to the thread.
Either that of you can't get the cape at all. I would also be happy to help on this project in any way I can. I am not extremely talented when it comes to programming, though I have some basic exposure to it. I have tested this and found the achievements work. It's easy drag and drop. It just loads with the game.
In addition to that, I was able to successfully emulate the 20 additional card levels that were released only in Japan. Way to ninja my post as well. Thanks for the replies thus far. The luigi demo mode is not needed at all, and only useful if you are planning to play as luigi's physics primarily. Mushroom Levels Mushroom levels add brand new levels to the game which feature new features from other games or those exclusive to Super Mario Advance 4.
So I'd be nice if a similar patch could be created from that, but I don't think there's much interest for that effort. I like the mechanics on that one. Adding Super Mario 2 style plants which can be tossed at enemies to the main game is actually a lot of fun, and the one that makes bosses harder also adds a nice challenge. The item that saves you from pits 'twice' can be fun. Gather power-ups and defeat monsters and Koopas trying to stop you. If anyone develops a hacking utility, let it be known that I won't develop a crappy hack. Just like in most Mario games, the game is viewed as a 2D side-scroller and features Mario on a quest to save Princess Toadstool.