If you do, verify your Steam cache and then clean all of your official. Due to it's positioning in your load order, it can not mess up mods, but mods may overwrite changes made by it. Each shout is a discrete event, so you could go an entire game and never get a letter, or you could shout twice and get a letter both times. And of course, if there's still the foolish use of it, to move cities out of any worldspaces they're stuck in. Without this information I can't help you in any way. I just have Steam automatically download updates to my games so I don't see any reason why it wouldn't be.
Now the users are damned if we do, damned if we dont. However, I got the quest from the vampires to disguise as a Dawnguard member and kill someone there, but I didn't want to go through paying a bounty so I used a console command to auto-complete the quest. Your mod list is extensive enough that you can't rule any of them out for having contributed to this. If I keep backing in and out of convos on a npc it eventually happens. Post-unification, I will not release mods that rely on the individual patch files.
Are you running Consistent Older People? If I keep backing in and out of convos on a npc it eventually happens. I've tried everything from using a console command to get rid of my non-existent bounty to punching a town member and turning myself in as that's the only time I'm able to turn myself in. Booted it up, fast traveled to Solstheim, annnnnd it didn't work. Those of you who have been following along already won't be surprised by this, but now it's official. Especially Open Cities, with the Oblivion gates. I warmly recommend you to do so. Could be for any number of reasons but the patches avoid the majority of all that.
We have decided that the best course of action will be to rename the esp to match the mod's updated name. So things like Bring Out Your Dead, Cutting Room Floor, Ars Metallica, and other stuff, will all get taken care of on whatever schedule fits best as the process moves along. This post is your answer. The whole point of this script is so you can disable the individual unofficial patches from your load order! If you are using Version 1, install and it's optionals listed above. I've worked really hard to make this script as robust and user friendly as possible, so hopefully that won't happen too often.
Would that be any help? We'll have to basically never update our mods again, or only use a select few of the mods that are still being regularly maintained. It's alright, and might help you. Let me quote you a reply I just made to another post. Mod Organizer users can simply move the original Inhabitants of Skyrim esp to the optional section, delete it or just make sure mines below it in the left pane. The Elder Scrolls V: Skyrim - Unofficial Skyrim Patch v. I hadn't seen the warnings here when I edited my plugins. Count that as a happy bonus or something, but it never carried any weight among team members.
I tried again, this time choosing the option to escape from the cell. How it does this is obviously a bit more complicated than that, but that's the intended result. None of them are really a big deal by themselves, it's just a slight change to make things better in the future. It seems that if you have ExpandSystemMemoryX64 in enblocal. So shouting an additional 29-49 times in Whiterun did not increase your chances of getting the letter. For testing I decided to wear those shoes too and I get the same.
Oh, endorse and tell and his team that they rock in the comments. That is the issue here. I get that you guys want to progress, and I'm sure there are reasons for moving towards one large mod, but c'mon man. This'll lead to a big issue. We only need to manage a single release package now instead of 4 of them.
Even the images lower in the page show the esp being named identical to what I stated. The alternative is pretty obvious. I am pretty sure its this mod. Bethesda is good at leaving unlinked stuff behind that was otherwise working. So, best of luck to you. See if you still crash.