I mean it just seems that it does what the perk says it does, it increases spells against undead. You can easily wipe out an entire army of hostiles, but none of it will contribute to your base character's development, will only increase your Vampire Lord abilities. At least for regular vampires. Magnitude might also be increased by 25%, but again, being on console limits my ability to test it. Posts: 3413 Joined: Tue Feb 20, 2007 2:38 pm Well since necromage work on undead. The ability to do more spell damage to the undead makes sense, and if you attain advanced knowledge of both the undead and restoration magic, shouldn't you also be better at healing and protecting the undead? Just as the boy was about to become a man, a group of Imperial soldiers passing through stopped in the town and began assaulting the villagers, destroying valuables, and stealing their gold. Yes, quick shot does let you draw a bow 30% faster.
Teccam or someone like him could probably figure it out though. I am of the opinion that the perk using the word 'against' gives clear implications that it was never meant as a self buff, but an effect applied 'against' foes. A lot builds seem to go for a necromage-based build, which is an exploit and has been fixed through official patches it doesn't work on my copy of Skyrim, at least and I wouldn't want to use something which feels so imbalancing in a cheaty way to the game mechanics. Personally I don't feel this like being legit, everyone is free to use it or not I guess. You can do so by clicking.
The others are safe to take. However, Necromage Vampirism also makes negative effects on you 25% stronger, such as the stat reduction from your weakness to sunlight as a vampire. I believe they affect bound bow damage -bound bow is difficult to easily acquire at very low levels, and once acquired, it takes time to summon and use, and doesn't stay 'on' for long periods of time but duration of this spell increases with necromage+vampirism -if you don't put points into 'quiet casting' in illusion, even if you are sneaking, when you summon the bow it will create noise, voiding your successful sneaking to nearby targets so get quiet casting! An example would be: 75 restoration increase by 25% gives you 93. Like I said, being on console limits my ability to test cloak magnitude, particularly something like that. Staggerbonus goes from being 0. The mage armor perks I believe are additive so each rank adds a base set increase in armor + 25% of its base value.
It's not hurting anyone so I'm indifferent to it much like the Fortify Restoration potion exploit. But the way it interacts with perks and enchantments is very unusual. Necromage boosts it up to possibly 13 days with 9 body parts collected and that 13 in-game days and also becomes a +13 to your health pool. Normally Weaponspeedmult is 0 but with that perk becomes 1. Necromancy will double the duration of all your raised followers, in normal form and in vampire lord form. Like you said though, it's not a big deal either way. Posts: 3458 Joined: Sun Aug 26, 2007 5:11 pm Ya I just got Necromage last night for my Dark Elf Vampire Lord build and it's freaking awesome.
Atronach is only available at 100 alteration, it is entirely optional and probably fairly inconsequential once you are at that level of power, but it does fill up an empty magicka bar at a rate of knots, whichever form you are in at the time. Because it effects numerous perks and standing stone buffs are classed as spells. Anyway, if it's not on the list it's not affected or totally irrelevant like wax key and unbreakable in lockpicking. Give it a try and see if you discover otherwise. What's frustrating is I know that they will also not fix the glitches associated with necromage either perks not being effected retrospectively, perks not being effected when vampirism is cured and then reaquired, etc Posts: 3409 Joined: Thu Jul 26, 2007 8:24 am I was pretty sure that enchanting was heavily effected by Necromage, like arch Mage robes give you %125 magicka regen instead of %100 as an example. Heavy Armor: Only fists of steel More than 68 unarmed damage is now possible.
Posts: 3424 Joined: Sun Dec 17, 2006 12:01 am Display posts from previous: Sort by. If u are a vampire, it doesnt matter that u take first the necromage perk before or after being a vampire. I very much doubt that it's working as intended. Do I really need to take Necromage before everything else? I believe 'against' has a very clear definition in the English language that does not fit what necromage does. Armor is pretty easy; this is a stealth build and the best light armor in the game is the ancient shrouded armor. These aren't spells and even if they were, I'm not using them against undead opponents. Posts: 3323 Joined: Mon Oct 15, 2007 12:56 pm Necromage works on the Undead, but those perks aren't really targeted to work on the Undead, but foes in general especially since you need one of the two level 100 Illusion perks for such spells to affect the Undead , so I doubt that they'd take effect on anything that isn't Undead to begin with.
Meaning your resistances like Frost, Disease, Poison, etc. If yes, does it matter which one I have? Once again that's just my opinion. You'd also be helping us out tremendously! On my Argonian Mage, basically the first thing i did after getting out of Helgen, was i bum rushed the College of Winterhold questline, in order to gain access to the Labyrinthian and obtain the Equilibrium spell for Restoration training. We researched this all on another forum, but I figured I'd share the wealth. You can avoid it by taking the Necromage perk.
The primary idea for the build is a stealth archer buffed by the benefits of having the necromage perk as a vampire. That still doesn't work for against yourself. Perks —Atronach is increased from 30% to 37. Making a Staff of the Storm Atronach in the Atronach Forge certainly helped with this, especially with Morokei. Originally posted by :I am of the opinion that the perk using the word 'against' gives clear implications that it was never meant as a self buff, but an effect applied 'against' foes. Since you're already logged in, we will respond to the email address you used when you signed up.