The fog looks more like distance-fog instead of real fog, which just makes the scenery bland Climates Of Tamriel Special Edition - Weather - Lighting - Effects - Audio 5. Does someone know where the problem comes from? Body nifs have default values of 30 for glossiness and 3 for specular strength, so as long as the body part has a specular map being applied to it correctly, some sort of specular effect however subtle should show up, especially in direct lighting. Gorgulla wrote: not broken, it uses the new compression used for Skyrim Special edition. Rest, i think, you can figure out. I'm using Wryebash and would very much like to install your mod. Also, my interior volumetric fog intensity and curve are both set to 1. It's a high resolution texture replacement for the night sky taken from real starfield photography.
To avoid your primary drive being used for all the mod installations. Your dds files seems broken. If the game doesn't work, at least you will know which chunk of mods you need to look at, to figure out what went wrong. Recommend you check it out, doesn't hurt your game, just makes it that little bit better looking! However, these mods have all been tested to work together and with the rest of the guide. Fog in some interior scenes probably volumetric fog properties, but with many game mistakes i guess it could be even under fire or window light properties of enbseries. If the game had a category for lingeries, that's where these mods would fit.
Nevertheless I used the Nordic guide as a guideline for this mod list, because thats where it is a great guide for. The mod now features four nebula options and four levels of starfield density to choose from. However, these textures are specifically made so they probably look a lot better then the general texture overhaul ones. The colors is made of gradients mixed and then overlayed as colors. However, it seems to be greyed out in the installation section.
Grumwich Ethereal clouds look great with this one. This mod replaces the current night sky images which were already impressive , with some even more impressive, real-life images taken by Wei-Hao Wang, a photographer. Stars curve parameter must not be too big but not much less than 1, because it will be grayed. With this option you won't get the added clutter such as the paintings, but it won't require any patches. I installed it and the moon mod you had made with Wryebash briefly with great success, but I don't remember if it included the auroras or not Thanks for all of the awesome stuff you've been releasing! This is important, as some mods overwrite files from others. It is also the only game that graphically impresses me and disappoints me on a frequent basis. It's not usually good practice to mix them, unfortunately.
Always make sure to have the Random Alternate Start esp at the bottom of the load order. You can customize just how dense the stars are, and the colour of the nebula that appears. Well, I was going for a more intense, turquoise-like color originally, but due to how the texture is rendered I couldn't quite get it right and settled on this duller blue-green for now. However, it seems to be greyed out in the installation section. Check your nifs in nifskope, make sure file paths correctly point to the texture files you're using, maybe dramatically ramp up the glossiness and specular strength values. It's a high resolution texture replacement for the night sky taken from real starfield photography. This folder can become quite large.
Recommended : After installing each section of mods, launch the game to see if everything works. If the moon doesn't reappear, try uninstalling the mod and then reinstalling again. The textures are coming from real pictures! Low has a significantly reduced number of stars though still retains the same overall pattern. The reason for this is that almost all of them are already covered now by 3d Trees and 3d plants. See screens Climates Of Tamriel 3.
What's the difference between the starfield density levels? This needs to be checked with all mods! As for the bright dungeon volumetric fog, you will indeed most likely need to make changes to tone-mapping settings, but unfortunately that will throw off almost everything else. I once created 2 showcase videos with both presets. Lower is the most sparse, with more stars than the game default but less than Low. Buggy when I open them with Photoshop. Stars intensity parameter is the first you should decrease. Also play with StarsIntensity, StarsCurve and night-time sky gradient intensities until you come up with settings that you like.
Want to see the rest of the best Skyrim Mods out there? Great, exactly the info I was looking for, thank you! I'm not certain the window texture has any affect on the lighting. Afaik the best way is still turning up the Glossyness value in nifskope. See image Note: The merged mods still need to be installed. Description: This is a new edition of my Enhanced Night Sky mod, modified for the icy lands of Skyrim. Yes, the first thing I did was lower the star intensity, but I didn't think about the Stars Curve - of course, a high value there will increase the contrast. I have since tried the Surreal Lighting + True Storms Special Edition combo which a lot of people are also using and it works ok with Rustic Windows and looks ace. Quite a list, but easy to download and install.
The fire and window light properties are pretty high in my settings, so I wouldn't be surprised if those contribute to the glowing-hot fog. But this chap has lit windows working perfectly. I think I read in a manual by IndigoNeko that the volumetric fog properties only affected fog at the top of mountains? It's a mix of line drawn with fibers, curves, smudge, stylize, dodge and a burnt root brush. Make sure it's not simply a new moon - wait 3 or 4 nights and see if the moon phase changes. Even city re-textures might interfere sometimes, because some other city overhaul mods can alter some of the original meshes. I have everything else just about the way I want it. Elder Scrolls Skyrim is the first Elder Scrolls game I have ever played.