The second loot box tied to the new weapon skins is the Triumph Crate. An unmodified Assault Rifle can be difficult to use, so you'll absolutely want to prioritise getting a sight or a scope first for easier aiming. Navigation: Reading this entire article will definitely give you the best grounding on this subject, but if you just want to know the best attachment for a very specific category of weapon you can use the following links to get straight to what you want. Below are the list of Weapons along with their stats in the Rifle category, you can scroll to learn more about the weapon, its availability and upgrades. Below is the amount of shot required to kill players with different gears, this is just an extract of Graph data. The S1897 is still pretty reliable if you can accurately hit enemies with its shells, though, as it possesses the same number of shells as the S12K. A wining tip is to find the weapon first as you land on the ground at the very beginning of the Match.
It offers the best balance of power, effective range and accuracy out of all the weapons in its class. You won't be able to just slap a Sniper's Compensator on an Assault Rifle, for example, and the rifle's attachments won't do much for your long-distance sniping tools either. Use the extended magazine and a compensator for best results. . S686 In solo games the double barrelled S686 can be quite the weapon. This rifle has excellent power and good iron sights.
Relying on it to spray at medium range is not. Because of this, you should always try to get it when you have the chance. We had added a Complete List of all the Weapons with their stats and what all upgrades are available for the Weapons. With a 100 round clip of 5. The 20-round magazine, combined with the fact that it uses common 5. Other Weapons Weapons Other weapons. Each weapon stats differ and below you can see a graph that gives you a glimpse of weapons damage.
That being said, if you can hit headshots then you will one shot anyone with a level one or two helmet, so it is very valuable. It is most suited for close- to mid-range combat. They are still very effective when it comes to obstructing vision from enemies. It boasts an impressive firing rate, in addition to respectable damage per shot. This Scope will give you so much zoom that you'll be able to spot enemies and scout compounds from outrageous distances. The Mini is truly a tier one weapon and one you should always look to take if you don't already have a Kar98k or a sniper from an air drop. It easily boasts the best stats, with firepower that can take out enemies with a single shot from massive distances.
It has workable recoil, which can be improved by obtaining a grip attachment early on. Aside from this, the Crowbar is good for taking out players in one to two hits, while also having a wide swing arc, so you don't have to worry too much about missing your opponent. It comes equipped with a dedicated suppressor attachment from the time of acquisition. Below is the amount of shot required to kill players with different gears, this is just an extract of Graph data. Of course, if the blue circle is clearly going to an open area, short range is not your friend. Out of all these attachments, the 6X or 8X Scope are absolute musts if you can find them.
It does not, however, earn many points in terms of stability. Another strategy is that all team members have one close combat weapon and another long distance weapon, so the entire team excels when working together as a single unit, able to take on virtually any challenge that faces them. The two shells it houses can deal high burst damage in a short amount of time. It can be found either in air drops or in the military base randomized. Your first port of call should always be to set yourself up with a loadout of weaponry that should include something capable of longer range engagements.
It is capable of solid damage, and has some of the easiest to control recoil for those who like to spray. Even if someone has a level two vest it will only take two hits to bring them down. Let's not waste much of our time and quickly get into the guide to know which weapon will suit you the best. With an extended mag and a few other attachments this becomes perhaps the best close range weapon out there, so always keep an eye out for one. Furthermore, it can switch over to full automatic mode, making it extremely dangerous at close range. The Groza also absolutely shreds - you've probably seen the highlight videos of people using it to wipe out entire squads - but both of these are crate-only. Despite being a shotgun it has a rapid rate of fire that is ridiculously good, and the damage output will make anyone stupid enough to come within 15 yards of you fall to the ground instantly.
The best regular gun is still the M416 in our opinion, thanks to its potential for kitting out with attachments, flexibility of fire rate and the ability to attach an 8x scope, although the early-days impression of the Beryl M762 is that it's an excellent option if you can control its hefty kickback, thanks to high base damage and high rate of fire. Most Submachine Guns have finicky ironsights that make them almost impossible to line up a shot accurately in the heat of the moment. It is arguably the best assault rifle in terms of sheer performance, especially with the right attachments. If you hit both shots at close range then your opponents stand no chance, but if you come across a couple of people together you will lose that fight. It contains all of the most important tips and tactics you need to win more games. If you have the attachments a M4 should be top of your wish list. If you can get an extended mag then you can easily run this in duos and squads, although it is obviously poor in open areas.