Simply pick it up and kill enemies by :triangle: in your combos. After jumping off of the railing to the far platform, make your way over to the dagger plates and start working your way over to the wallrun - jump - chain area. Kill the two fools and locate the next beam. Speedkill the one that's heading towards the wall, and you should be able to turn around and speedkill the one on the balcony before he turns around. Archer- these are annoying because they shoot you from a distance if they become aware of your presence.
You have an endless number of sand charges, thanks to the sand gate, so feel free to try it again if you need to. If it helps, think of this as another opportunity to curse at your television! They patrol certain areas around , and can deliver major damage if hit by any of their strikes. The procedure here is simple: just wallrun up one wall, jump off, then start hitting your jump button as soon as you hit the opposite walls to jump up higher. Health Upgrades As per usual, there are a number of health upgrades available in The Two Thrones. Climb up to the save fountain, then down to a platform where Mahasti will be waiting for you. Some Thralls will carry a sword and wear armor with a helmet that appears to be in a lion or a tiger design.
First stage: taking advantage of the whole range of blows from air and the extra weapon the prince takes out about of enemy's life. If you can pull it off, though, you'll have a 10-sand chest to your credit, as well as a secondary weapon rack. Do this repeatedly for more sand credits. Look in the corner of the courtyard to find a hole in the ceiling which enemies appear from until you leave the area. This hallway leads to the third life upgrade. You run up a wall and there is a save fountain. This is a permanent switch, so no need to rush just yet.
When you meet up with Farah again, wallrun to the shutter and jump off to reach a ledge. Jump through it to reach a platform. Time to get your kill on! There will be 2 types of enemies: Guard and Sand Guard. Still, the jolly green giant here can be annoying to deal with, so don't feel too frustrated if you have to retry the battle a couple of times. The next gap can be wallrun past along the left wall, if you use your chain to assist you.
When that's done, wallrun to the daggerplate you spotted earlier, then keep an eye on the nearby stone and watch it as it comes in and out of the wall. Once you complete this sequence the trophy will unlock. Note that there is a pretty common bug in this area, where you'll start a speedkill on the Klompa and get the first strike in, but the screen flashes for the second dagger strike never appears. You can guess what comes next; you'll have to walljump up the gap formed by the retracting block before it pushes itself out again and kills you. If you can keep him busy and kill him before he can call for reinforcements, then you'll be able to kill him and his friend, then absorb the sand gate itself. One of the archers should still be moving away from you, while the other will pivot in position.
The next enemies you spot here are the Enchantresses. Begin by slashing at its legs and climb on top of it. The weapons they drop seem to be unbreakable so be sure to pick one up. He is appearing only in the neighborhood of the Sand Gate, with skills and weapons not to differ from ordinary Guards. You can't bang off a wall with no ill effects, either; this ain't Burnout. The Arena Tunnel You'll have to move quickly here if you don't want to die; it's a ways to go until you can recharge your health, which will continually tick down, so get a move on! Jump from the nearby railing to the trio of beams that run up the wall; these will lead you to the uppermost platform.
What's more, you also have to deal with soldiers on the road, as well as a couple of other chariots. Only the archer is dangerous since he can shoot at you at any height. Now, after you take off around a third of Axe's health, you'll get a speedkill prompt, so hit the appropriate buttons and do your thing to take off a significant amount of health from Sword and Axe both. You will start with 3 sand tanks and must simply earn 3 more for trophy to unlock. There is a platform above the giant and it will trigger a speed kill sequence, which must be timed correctly. A trio of beams are your only path leading on from here, so leap from beam to beam until you reach the corner, then shimmy to your right and jump out to grab the narrow beam that juts from the wall.
Also note that there are 4 platforms. You run up a wall and there is a save fountain. The Prince is rapidly captured and Kaileena has no choice but to sacrifice herself and unleash the Sands of Time in order to save him. The soldier here doesn't turn around, but you can jump across to the far target and stab yourself into it if you want to quietly drop down behind him. Be sure to leave some of the jars here intact until you kill the hellhound, and use them to refresh your life after the fight's over. Golem- Simply attack his feet while avoiding his attacks. From the platform, wallrun to the shutter, then jump to the daggerplate and hold on.