Negatives - Its Hidden Ability, Intimidate, is currently unavailable. Below are just some ideas you can use as a starting point if you know you want to use Incineroar. Bulk Up comes in very handy, after a +1 or +2 Incineroar's sweeping potential is amazing, also boosting it's Defense along the way. You can get one by evolving a Pichu or Pikachu. You get Garchomp by evolving a Gabite.
Other Options Fake Out can go in the filler slot to stop opposing setup mons, i. D doesn't really change much in this outcome anyway Gallade, Hitmonlee, Kingler, Seismitoad and Omastar can outspeed Incineroar, and even if it suvives, if it's non boosted it cant take out most of these threats. Fake Out is the best Egg Move Incineroar can learn and can be very useful to get some quick damage without fear of retaliation. Use an Adrenaline Orb to force it to summon a partner if it hasn't already. Other Options - Life Orb: In general I don't recommend giving a Life Orb to a slow bulky Fire 'mon. Traditional Trick Room counters dislike Incineroar since Flare Blitz heavily threatens the likes of Amoonguss and Aegislash, while Snorlax fears the potential of Knock Off.
You can unlock this fighter in 3 different ways. Incineroar has access to the strongest Dark type move in the game with Darkest Lariat, which with Incinium Z becomes Malicious Moonsault. Attacker with a high base Defense. They're both found rarely in the grass around Hau'oli City, though Pichu is a little more common. Each team is fit with unique, powerful Pokemon, and we were careful to avoid redundant typings. Metagross is a long-time favorite and it's made its way back for Sun and Moon.
Fake Out will allow for the partner to set up or perform some sort of speed control to let Incineroar take the stage front and center. To catch it, buy a bunch of Adrenaline Orbs, pop a repel, and head over to the Haina Desert. Incineroar uses pro-wrestling moves, culminating in an epic Final Smash called Max Malicious Moonsault, based on his Z-Move from the Pokémon games. If it is, catch it. Attacker with the power to take on Dragons. It'll roar away Pokemon behind substitutes if that becomes a strong strategy. You can put most of this team together within the first two islands of Alola, granting you access to a strong and versatile group of Pokemon that won't let you down.
With so many new and , there are plenty of discussions to have and we want to join in on the topic with our own thoughts on how to best utilize each Pokémon in to their fullest potential. Incineroar has access to Cross Chop and Earthquake so you can use either instead of Leech Life to give your Pokémon more coverage against other types. Tyranitar does need to watch out for a potential Low Kick, however. The Stat drop is rarely a problem because of how much Incineroar will aim to switch out. Holding a Focus Sash, it can +4 Attack in one turn thanks to Simple, and then it has Speed control thanks to Aqua Jet.
Lucario is a long-time favorite returning to Sun and Moon, packaged with a strong Mega-Evolution later in the game. Alolan Marowak is a great choice to fill in the gaps on your team and cover your starter's grass weakness while waiting for Bagon to slowly evolve. Incineroar also has the added bonus of having a decent matchup against Tapu Lele, who plagues other Fake Out users like Scrafty. It evolves from Bagon, which can be found as soon as you beat your first Trial. Team Litten Incineroar, Raichu, Ribombee, Toxapex, Palossand, Lucario In contrast to Team Rowlet, most of is easy to fill fairly early on -- so you needn't worry about temporary team members as much. The newly buffed Leech Life for some recovery.
You can catch Cutiefly as early as Route 2 in the patches of grass surrounding the PokeCenter. The last slot is up to you since it's really just a filler for coverage. Pokemon with Fake Out, notably Ambipom, can disrupt setup potential for Incineroar. Weavile makes a dazzling return in Pokemon Sun and Moon and remains among the best Physical Ice types in the game. Feel free to substitute these Pokemon with your own, but try to be careful not to be redundant in typings -- lest your team ends up frail to opposing types. Bulky Waters in general will almost definitely give it some trouble. It's the least popular of the starters, or at least it was among my friends due to the fact that Decidueye is basically the Green Arrow of Pokémon and Primarina is hella cute and its Z-Move looks like the Spirit Bomb from Dragon Ball Z.
It evolves from Sandygast, which is found in swirling sand around Hano Beach, just East of the Hano Grand Resort. Team Rowlet Decidueye, Araquanid, Salazzle, Metagross, Garchomp, Weavile will take awhile for you to set up. Toxapex is one of the most difficult Pokemon to catch in Sun and Moon, but it is worth all the effort. Both sets can be risky. You find Dewpider in Brooklet Hill during the Day. A solid stat line, a great movepool, and an incredibly useful typing for both offense and defense make Incineroar a versatile Pokémon that should not be overlooked when team building.
All of the Pokemon mentioned here are powerful and more than able to hold their own in battle. Incineroar is able to help set Tailwind from Zapdos or Trick Room from Gardevoir in order to get speed control as well as help Tapu Fini set up. Feel free to substitute any of these Pokemon out for a strong team member with a single typing. Not to mention a total waste of its bulky offenseive prowess. Yet again, Team Popplio is outfitted with 12 unique types of Pokemon. Plus it ignores any defensive modifiers that your opponent's mons use so it's a must have as well.
You can also use it to finish off a weakened Pokémon to face off against the next Pokémon with a plus one in Speed. Salazzle is a swift and powerful Sp. Dual types are great, aren't they? Meaning walls can't roost or recover from any damage you might inflict on them in the mean time. As its fighting spirit increases, the flames that Incineroar produces within its body burst from its navel and waistline. This makes Incineroar an invaluable support Pokemon when considering it can consistently weaken Physical Attacks by being switched in, force a flinch with Fake Out and then with the slow U-Turn ensure a safe switch in for another teammate potentially multiple times each game. Once you encounter a Corsola, False Swipe it to lower its health and use Adrenaline Orbs to encourage it to call help. Attract is the most annoying 4th move you could have but it all depends on your own battle style.