The tick rate was off the charts, it wouldn't let me type! But are they really as bad as Apricorn plants? If you wish to offer real solutions to lag you can apply for the Pixelmon Development Team or the modeling team. Almost half of when they were not loaded into the chunk. I'm not a dev so I'm not positive what affects the extras would have on the server in comparison to the apricorns. Either better hardware for the server to handle the load or changes to how we play the game. If you are unsure of what farms belong to who then reward all members.
Currently on the White server, as well as the other pixelmon servers, there is an apricorn farm size restriction of 10x10. In small numbers they do not impact performance as much as BlockEntities such as crates however and nowhere nearly as much as pixelmon themselves. You must know they are doing the best they can and I personally communicate with them regularly. I don't know how I'd feel about the Pixelmon grass placed every where. Fixed angry held items, tilted pokeballs, and frustrated warp plates. It is interesting that they decided to make the apricorn plants block entities.
If the server can't handle it then everyone suffers and the alternative is to spend even more money on the hardware to support the increased load. It makes it exciting to find patches that people placed in various biomes. This being said, I believe that apricorn farms should be allowed to be any size less than or equal to 100 trees. Given that Apricorns are nothing more than crops, there is no reason why the developers of Pixelmon could not make them blocks like all of the other Minecraft crops. Now we have an enclosure next to the field to see how pixelmon compare to normal minecraft entities for how demanding they are. I have some questions about the pixelmon mod, for whoever likes to. Baseline here is ~630fps But before the examples, its worth briefly explaining about the difference between blocks, entities and blockentities.
Welcome PocketPixels servers offer unique and enjoyable Pixelmon experiences, for all involved in the Pixelmon community, which you won't feel anywhere else! If the current server population doesn't support players with hundreds of Apricorn plants then limiting them to 80 and then adding more players who can also have 80 then you have the same problem. If apricorns, pokeballs or pokeball components are earned through minigames then you not only solve the issues caused by the apricots farm rule, you also solve the lag issue and make the server more fun. Interesting idea, but I'd object to the removal of apricorns as well, since I like to be able to choose exactly what I make, and I don't particularly want to jump through minigame hoops to do that either. There are solutions to these issues which have been discussed with regards to getting apricorns or pokeballs alternative ways but to truely address server issues there is something which can be said for the wandering pixelmon as well. This problem also applies to cloners, trading machines and fossil machines so use them sparingly. Since normal crops don't lag the game as much as apricorn plants then you get to keep your enjoyment of farming while the server doesn't suffer excessive load.
Aluminum Plate · Glass Pane · Cell Battery · Button · Aluminum Plate · Camera · Aluminum Plate. All this caused was unneeded complaining and made our server look bad. I don't know why they are causing such a massive drain but they are easily one of the biggest culprits if your game keeps freezing intermittently. The developers of Pixelmon chose to make Apricorns BlockEntities even though they make no use of the additional functions. I have no idea why they become more of a drain on the system in large numbers compared to chests and yet are less demanding when they are isolated in small groups. See screenshots, read the latest customer reviews, and compare.
This appears to have been a hot topic of late and I know there are many opinions about how to best deal with the lag issue which arises on the server with much of the blame being placed on Apricorn plants. But the base idea is a good one. With a spawner placed and set to create only 10 Ditto the drain on the system is significant. You walk through it and pixelmon native to the current biome attack. For example, lets take that the botanical garden minigame where you pay an item to have 30 seconds of frantic harvesting as an example. You have two dummy objectives created, GameActive and CountDown. This is why many servers prefer to give players extra large storage options such as backpacks or large capacity crates since it lowers the drain on server resources.
Maybe something where raw apricorn price is adjusted in the shop but you can't plant them anymore. Worse still is that they'll cause suttering which is why I included the fps from 3 screenshots here. There is no way that the developers can say that these are 'working as intended' Pixelmon paintings will absolutely suck your system resources dry. It is wider than it needs to be! But pokeballs are needed so this offers an oppitunity for fun activities. Step 2: Place the Aluminum Plates in each corner of the Crafting Table and place.
A limit of 80 per person isn't a solution at all. Notice that the E count now reads 1+2. These actions are not what we condone nor support. Notice that they are entities and not blockentities by the 30+0. By just adding a single block entity and pixelmon the system demands have forced the fps from ~630 to ~430. As you can see here, 80 blocks of crops place almost no demands upon the system resources and caused the framerate to only drop by 25fps compared to the Apricorns decrease of ~350fps. Despite having no inventory or any functions, the 80 Apricorns are significantly more demanding on system resources than the same number of chests.
Some players and I offered to help, so we went over to his farm. From ~540 to 0fps by having 80 chairs within active chunks. I kind of like the fact that Pixelmon grass is somewhat rare. Please note that each BlockEntity placed will not add the same drain on resources as the last, as to why this happens I cannot provide an answer. Are Minecraft entities just as demanding? Know those 10 healers within the pixelmon center at spawn? I know that everyone likes to see pixelmon wandering around but you have to ask yourselves if it is worth having that aesthetic if it makes the server run slowly. Notice that the E count now reads 1+1 as this is one entity plus one block entity. Some of the farm does not even load unless you are close enough! Also, if there are concerns about how the pixelmon grass would work in areas where there is no grass such as deserts, oceans or other biomes.
This player has created an apricorn farm that lags the entire server! Researching and debugging is fine. Well, they're sucking resources from the server as needlessly as other pixelmon furniture. He told us to destroy half of it, and then left us without helping. To stop people digging these up the area could also apply mining fatigue to nearby players or these can only be used in areas where players are set to adventure mode. Baseline for this explanation is an empty world in the flatland Void with just this platform. A drop of almost 300fps from just 10 entities being kept active in the nearby chunks.