Now that Aftershock is in a less dominant state, we feel comfortable returning some of Leona's damage to make sure she's not Eclipsed by the competition. At the moment, Ahri getting ahead just isn't the terrifying prospect it should be. We're making a lot of changes to base mana, mana regeneration, and mana sustain mage items with the overall goal of letting mages be more spell happy at the start of the game, but more conscientious about when they use their spells in the early-mid game. Then Rageblade decides it needs to take that little bit into consideration. Removing that—and changing up her sustain model—should make her easier to punish in lane.
W now has an active which empowers Varus' next Q to deal bonus damage. W movement speed and resistances decreased. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. All of these changes are going to mean that mages need to think a little more carefully before using their spells after this patch. The fix to this is for multipliers to all look at the same baseline instead of talking to each other.
After triggering, the rune will convert a portion of your outgoing attack damage into true damage, perfect for sustained damage against tanks. W shield now doubles on return even if it hadn't hit an ally on the way out. Snapcast R now knocks up for a lower duration and no longer makes enemies untargetable. Read below to learn more about the latest changes. The Jhinsoo's interaction is a big enough problem, though, that it's worth getting Guinsoo's recoded before the rest fixing Jhin's passive only affects Jhin, while Rageblade gives us consistency across its users. Q cooldown decreased at earlier ranks. There will also be a new Keystone Rune called that you may have seen already.
Each unique Summoner Spell you swap to permanently decreases your swap cooldown by 15s initial swap cooldown is at 4 mins. It feels pretty awkward having the right thing to do often be holding off on using your abilities until your passive has cooked. By bringing some of her cooldowns and costs down and upping her health regen, we're aiming to give her more strength in solo lanes as well as in the jungle. To share your feedback, please post in the forum For a list of known issues, visit our forum. However, hitting her in the eye will deal a lot more damage to her, making it easier for players to take her down quick. Ability power from activation decreased. That way, when players opt into that playstyle, she feels like a different dragon entirely: bombarding enemies with fireballs before descending on the enemy team, not just the same old dragon wearing a magical hat.
Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public. Cannot do shit when he's so tanky. This will reduce the amount of rolling grenade spam when playing against him. In exchange, that's going to mean Ahri has to give up some safety in lane.
Janna's high speed allows her a bit too much control over trades, while the base strength of Zephyr means she's just winning those trades too often. We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them! Makes it easier to chain spells together basically if you want to end the ult early. And when I say mages, I mean just about all of them. R damage missile and wall decreased, especially at later ranks. Oracle Alteration now available at level 1. Both abilities deal 75% damage to targets beyond the first. So, we're only adjusting their mana regen, but leaving their base mana and mana growth untouched.
So now we're finally shipping it! Getting a maximum sphere ultimate off on should feel like the Syndra player has managed her Spheres well and was rewarded with a big play. Even better, there is a brand new surprise skin: Beemo! We're pulling back some of her waveclear, but also decreasing her tankiness so that assassins can be a more consistent counterpick against her. Leblanc is going back to her assassin ways and Ahri is getting a lot slower in this week's patch update. As it is, the bonus movement speed attached to her Q allows her to toss it out just to avoid ganks. We're increasing mana regen on the champions most affected by the changes to Doran's Ring and Last Chapter. For troubleshooting assistance, visit our forum. On the plus side, I'll now actually be able to keep up in lane as Annie.
Did you miss any Overwatch festivities over the previous years? Unfortunately, though, anything involving true damage can be tricky to design in a healthy and balanced way. Mages are getting more base mana and better mana regen In order to help off-set some of those item nerfs, mages are also getting some changes to their base numbers, especially base mana and mana regen. Caitlyn's headshot against non-champions is a bit much, giving her neutral monster damage and sustain from lifesteal that is well above what feels appropriate. Mages Changes Mages pretty much have two mana states: pre-mana purchase and post-mana purchase. Ryze's high waveclear - especially early game - gives him too much control over the tempo of a lane. At the moment, both of them are struggling.
Lux's high ranged poke—thanks to Lucent Singularity's consistency—limits how much power she can have elsewhere. I'll be looking through this thread and the reports from the tool for the rest of the 9. Takes more damage from eye pokes. The most important thing coming in patch 8. Xayah is currently able to coast through hard matchups and get to her strong mid and late game too easily. Rift Herald is the Baron of pre-20 minutes: a strong option for teams who are ahead and want to widen their lead. Epic Monsters Baron Nashor Base damage decreased.