Munchy Resistance Rank 1: Using chems induces 50% less hunger. Perk cards are received every time you level up. Critical Savvy Rank 1: Critical Hits now only consume 85% of your critical meter. Rare 37 1 At night your silenced weapons do an additional 25% sneak attack damage. Pain Train Rank 1: Damage and stagger enemies by sprinting into them with Power Armor.
Cannibal Rank 1: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger. No Power Armor Rare 2 Carry junk to gain up to 20 Damage and Energy Resistance. Rare 20 1 Your non-automatic rifles now do +10% damage. Rank 2: Shotguns now weigh 60% less and you reload them 20% faster. Incisor 34 Your melee attacks ignore 20% of your target's armour. After level 50, you won't be able to increase your S.
Higher Rads improve the chance. Rank 2: 10% bonus damage means enemies may explode into a gory red paste. Rank 5: Punching attacks do +100% damage with a 25% chance to stagger your opponent. S has a better chance to fill your critical meter. Your rifles have 15% more range and much more accuracy while sighted. Happy Camper 3 Hunger and thirst grow 40% more slowly when in a camp or a team workshop.
For some of the best combinations of perks, check out our guide. Common 2 Your punching attacks do +15% damage. And a new char with questing or finding all recipes is not my thing. Guns break 75% more slowly and the repair cost is reduced. Your melee weapons weigh 40% less and you swing them 20% faster.
This is really good to know so that you can plan ahead your starter build use our to do so! Rank 5: Fusion Core duration is now doubled. Bullet Shield Rank 1: Gain +20 damage resistance while firing a heavy gun. You can craft and disarm expert traps and craft expert turrets. Psychopath Rank 1: Every kill in V. Common 2 All food satisfies hunger by an additional 50%. Focus fire to gain high accuracy and damage per shot.
Rank 2: Your armor breaks 60% more slowly and is cheaper to repair. Gain 20 damage and energy resistance while not wearing power armour. Percepti-bobble Rank 1: You hear directional audio when in range of a Bobblehead. Ground Pounder 18 Automatic rifles now reload 10% faster and have better hip fire accuracy. S has a 15% chance to restore all. Run 20% faster when part of a team.
All Night Long Rank 1: You suffer 20% less from hunger and thirst. When crafting anything, there is 40% chance you'll double the results. Uncommon 18 1 Automatic rifles now reload 10% faster and have better hip fire accuracy. Uncommon 2 Any kill in V. Your chance to catch a disease from food is reduced by 90%. Perk cards, once chosen upon a level-up or earned through a Perk Pack, will remain permanently available to the player.
Give 2 Charisma for each teammate excluding yourself. Rank 4: Gain +9% max 54% damage for 30 seconds per kill. Improved focus and better sighted accuracy. There are a ton of these in the game, some requiring an increase in rank to get more out of them. Rare 2 Gain 20 Damage and Energy Resistance while not wearing Power Armor.
Rare 2 Your non-automatic pistols now do +15% damage. Rank 2: Explosives weigh 60% less. Gain 10 damage and energy resistance maximum 30 for each teammate excluding you. Rank 1: Armor weighs 50% less than normal. From the Perk menu, any duplicates can effectively be fused together additively. Rank 1: Full charge sprinting in Power Armor consumes no Fusion Core energy.