All of the characters were already unlocked, but the capsules were preset. Budokai 2 is a sequel to Dragon Ball Z: Budokai and was developed by and published by for the and. This is because Yamamoto had used actual songs as bases for the tracks he made for the Dragon Ball Z games he worked on were replaced by Shunsuke's scores. Archived from on September 28, 2008. The game's story mode is based on the events of the movie.
Archived from on February 20, 2004. . This version was also released in Europe as a re-release of the game under the title Dragon Ball Z: Budokai 3 - Collector's Edition. Players fly around a map of Earth and Namek, which changes depending on the Saga. Archived from on October 4, 2008.
Unlike its predecessor, Budokai 2's story mode is known as Dragon World, which introduces a unique retelling of all four chapters of Z and plays like a board game as the player assembles a team of Z-fighters alongside Goku to challenge the various enemies from the story. Archived from on January 1, 2006. Archived from on August 9, 2009. From this release onwards, all Dragon Ball Z games in North America and Europe were released with dual voice language options in English and Japanese in order to please all fans. Electronic Gaming Monthly 163 : 136. A cel-shading effect was added to the graphics in the GameCube version. The European PlayStation 2 version also features it, while the later European GameCube version switched back to the original Japanese voice acting because of negative feedback from most European Dragon Ball fans which were used to the Japanese dub since the 16-bit era.
Archived from on June 16, 2014. The North American versions feature English voice acting from the North American dub, while the European versions feature the original Japanese voice acting and several European languages text translations. PlayStation: The Official Magazine: 85. The game does team attacks. It is the third Dragon Ball Z game for the PlayStation Portable, and the fourth and final Dragon Ball series game to appear on said system.
The special moves are mainly taken directly from the anime, including 's Kamehameha, 's Galick Gun and 's Death Beam. Archived from on February 12, 2005. Moving a spot above after beating who ever is next in the ranking. Yamamoto was fired by Toei Animation in 2011, and all the soundtracks he did for the Dragon Ball Z games and were replaced by Shunsuke's scores. The player can design their own card and customize them with the items from the game's item store. Archived from on October 4, 2008.
It features 70 playable and deeply customizable characters, multiple modes, and Ad-Hoc Party gameplay. The game's features include a tournament stage, versus mode, and an item shop. Game Informer 117 : 96. Gameplay The gameplay is very similar to that of the Budokai Tenkaichi series. Archived from on August 13, 2009.
Archived from on January 30, 2008. The game was released in Japan by on the PlayStation 2 on February 13, 2003, and on the Nintendo GameCube on November 28, 2003. Story Mode was originally intended to have storylines for every playable character in the game as proven by audio logs, but were cut down to just eleven characters, likely due to time constraints. Archived from on June 15, 2014. Story Mode was divided into special chapters, initially having the player fight predominantly as Goku and Gohan through the Saiyan, Namek and Android Sagas before unlocking bonus chapters from different perspectives like Piccolo and Vegeta. It was released for the PlayStation 2 in North America on December 4, 2003, and on the Nintendo GameCube on December 15, 2004. The game's story mode yet again plays through the story of Z, but this time, the game includes several characters outside the main story, which include Bardock, Cooler, Broly and Gogeta from the , Omega Shenron and the Super Saiyan 4 transformations from , and Kid Goku and Demon King Piccolo only a skin for Piccolo, which is unlockable in some versions of the game from the original.
The English voice actors are those of Dragon Ball Z Kai instead of the Funimation dub voice actors which have been there in all the previous Dragon Ball Z games. As well as including the regular and buttons, there is the ability to shoot blasts, which can also be used in specific special moves. By July 2006, the PlayStation 2 version of Budokai had sold 1. In Japan, gave it a score of one eight, one seven, one six, and one seven, for a total of 28 out of 40. The fighting mechanics have also been enhanced from the preceding 2 games making the game closer to its anime counterpart in terms of combat which was well received by fans of the series and gamers alike. Archived from on June 15, 2014.
In Europe, it was released on November 19, 2004. The choices the player makes in the story determine how the story evolves. Archived from on December 17, 2002. It was the first Budokai game of the series but also the first Dragon Ball Z game to be released in all Europe and aside from specific releases in France, Spain and Portugal like it was with the earlier games. Archived from on October 28, 2007. Archived from on February 14, 2005.
Archived from on June 6, 2007. Budokai 3 has a roster of 42 playable characters in recent releases of the game. Archived from on February 12, 2005. Archived from on January 19, 2004. Archived from on January 11, 2008. Like Budokai 2 before it, the Japanese version of Budokai 3 added several costumes not present in the North American and European versions. Features included in the game were a story mode, a versus mode, a tournament stage, a practice mode, and an items shop which allowed the player to purchase various customization abilities using money that was gained through the various challenges in the story mode and tournament victories to customize and make the most powerful warriors.