. A blocker in the resulting tunnel ensures only the basher can continue on his way. Five bashers save the high road lemmings. L2r should build immediately from the gap, and the third blocks. Bomb a lemming one to a half brick-lengths away from the resulting hole.
Lem3 falls to build from the steel. Lemmings can then reach the pillar. . . He turns to build three times from the bottom of the steps, thus landing on the other platform. True and real friends are no less than a blessing.
Building leftward twice, a ramp built rightwards should put him in the gap in the steel. . Let that lemming dig down, make sure there's still wall left at his right so the lemmings stay trapped. Experiment in cutting things fine. The first to do so builds three times across the bubbling lake.
Lem1 returns to the red hook, getting through the chain to the floating steel block. Crazy 4: Lemming Express Turn the last lemming in the pack into an athlete. A climber, meanwhile, avoids the exit in order to create a route downward to the upcoming throng. As Lem1 walks toward the brick slope, count 9 bricks up from the bottom or the 6th line of mortar from the top. When the digger falls on the ground, make it turn to the right by building into a bump. The climber digs into the first three platforms.
. There's only one way down! Use bombers lemming at either side of it until the two sets meet. Build leftward to the middle cloud. Let him fall, and then bash through the wall to the right. Lem1 mines and bashes, thus avoiding the trap. Lem1R lands and blocks, preventing deaths beyond him. A lot of bashing has to be done before the final dig for victory, and a bomber will come in handy.
Bomb a lemmings where the miner mined, so his exploding allows the remaining 98% to walk home. Going in all directions Rocket Science. With proper positioning, both bombers should take out enough of the platforms to give safe landing for the others. Beneath the throng again, he builds to the right-hand wall. A second lemming works above him, allowing subsequent lemmings to reach the tunnel dug towards the exit.
A large enough hole should open up in the pillar for the others to come through. The first lemming from this other exit should dig when over the rightmost arch he can safely reach. When the builders have run out, block-and-bomb one of the climbers at the highest point reached. He turns twice - make him an athlete as he passes when falling the notch to his right. He should then build to the right to reach the exit. Lem1 builds twice left, then right in the gap where he lands, raising its bottom; he then safely floats down and blocks on the steps.
The builder starts to walk again, falls twice and should then resume building A lemming from the left exit starts to build rightwards. If any lemming falls in, start again. It saves the miners for where they're absolutely necessary, and miners saves the bashers until they're needed! For the real solution you must raise the level of the first pit, so the throng don't die when they fall into there. It may help if you suffer tunnel vision! Build again so he walks right. Build a second time when the new leading lemming stops. The tricky bit is building in the right places.