Arma 3 vehicle config. Help with vehicle config 2019-07-10

Arma 3 vehicle config Rating: 8,7/10 1465 reviews

Help with vehicle config

arma 3 vehicle config

You may also use armourplate materials on components. The engine unconditionally converts text files to raP encoding before it uses it further. In this case, players will hear only live players with the enabled plugin playing on the same server. It can be very difficult to try and work out exactly what classname and object to use. Gear names are not used in retail version, they are just for epevehicle diagnostics.

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Framework/Config_uaviq.farm at master · AsYetUntitled/Framework · GitHub

arma 3 vehicle config

With a little bit of common sense you can usually narrow down most assault rifles as having either 30 or 20 round mags. Usage Keys Action Push-to-talk button in TeamSpeak Direct Speech. . After a server restart you'll have to spawn again. Eg soldiers, versus hospitals or repair trucks that can only be used by same side, if specifically sided.

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Arma 3 Tanks Config Guidelines

arma 3 vehicle config

For instance when pointing your men to an object while in a mission, it is this displayName that is used. You can set this to whatever you like, I personally like to use between 15-30 seconds for ground vehicles and 60-120 seconds for air vehicles. When this ratio exceeds the value of the front bias the differential diverts torque from the faster wheel to the slower wheel in an attempt to preserve the maximum allowed wheel rotation speed ratio. Most of cars have only one transmission ratio, some heavy trucks may have two. You have three options: Preserve, Delete, and Delete With Explosion Effect. But how do we access the config viewer. Bounding boxes doesn't need to be very precise - method to calculate their is not 100% accurate to maximize performance.

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CUP Vehicles

arma 3 vehicle config

Size of this flare is defined by flareSize, value should be rather low, around 0. If you go from hill edge into the direction of the transmitter you will get better signal propagation. This means that when the tire is only slightly slipping it is able to generate a response force that grows as the slip increases. The combination of the two values latStiffX and latStiffY describe a graph of lateral stiffness as a function of normalised tire load. Typically, increasing lateral stiffness will help the car turn more quickly. Not too sure what this is. Key to the understanding of damper rate are the concepts of under-damping, over-damping, and critical damping.

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ArmA 3 Scripting Tutorials: Config Viewer

arma 3 vehicle config

Forced Respawn: This determines whether or not the module can be forced to respawn vehicles via a trigger or other system of that style. The time should be rather low, around 0. The emissive one is hidden by default by an user controller and periodically hidden by time controller in model. The maximum stiffness is delivered when the tire is in the saturated load regime, governed in turn by latStiffX. This line is known as the DescriptionShort. In this case, a suppressed Katiba with a sight and grenade launcher: That is how to make use of the config editor to find and utilise classnames. Choosing that point, however, needs careful consideration.

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ArmA 3 Vehicles

arma 3 vehicle config

Cars typically have a range of engine speeds that produce good drive torques, and other ranges of engine speed that produce poor torques. When editing the suspension force application point it is important to bear in mind that lowering the app point too far will result in cars leaning more into the turn. A new PhysX lod There needs to be a lod 4e13 consisting of convex components as simple as possible, some 60 faces shall be sufficient for most cars Current public Oxygen version doesn't support showing correct name of this lod and displays only Geometry instead. Choosing a value of 0. This value is to be edited only for very fine tweaking of the vehicle. This allows cars to drive on steep slopes using their radial speed, falling of the hill once they stop and rolling over at too high speeds where coefficient doesn't grow and force is limited by the limit. Such as smoke, such as, a turret for a tank.

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ArmA 3 Scripting Tutorials: Config Viewer

arma 3 vehicle config

Vehicles require Units and Weapons. Size of this flare is defined by flareSize, value should be rather low, around 0. If you want to have that condition everywhere on the map for the vehicle it would be more complex to make that work. Here you can define selections on the model, which are not shown at mission startup. You can leave this blank to have it disabled.

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Steam Community :: Guide :: Spawning Vehicles through the Debug Console

arma 3 vehicle config

Those may not be uploaded in any form on Steam Workshop. Exception - submarine in the periscope depth divers can use a long range radio there. Most of cars have only one transmission ratio, some heavy trucks may have two. The difference between a plate and a regular material is, that a penetrator does not go into a plate component if it can't be totally penetrated. Very low natural frequencies, on the other hand, will result in the car taking a long time to straighten up even after the turn is complete.

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Locking Player to Certain Vehicle in Multiplayer :: Arma 3 Scripting & Configs

arma 3 vehicle config

At the same time, it opens up all sorts of tweaking possibilities, freed from the constraints of the real world. Deserted Distance: This determines the maximum distance the vehicle can be from players before being forced to respawn. Manual gears, for example, require neutral to be engaged for a short time before engaging the desired target gear. This value is ignored for front-wheel drive and rear-wheel drive differentials. Protected classes are immensely useful to 'hide' obsolete models that are still required to maintain compatibility with older missions. All vehicles are ported with Arma 3 standarts and features. The effect differs according to the 'vehicle' itself.

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