Electric Effects Electric Effects will cause area-of-effect AoE damage to enemies, chaining damage from the enemy hit to those around it. Regardless, this type of damage is just pure damage, with no other effects involved - regular weapons, and some Gear or abilities, just do Impact or Explosive damage, and nothing else, and they make up the bread and butter of your damage output when you're not comboing and using your gear like mad. This guide will go over the basics of performing combos, as well as show you which elements are best used against which shield. Ranger, Storm, Interceptor, and Colossus in Anthem are the four classes that you can play in the game. You might want to have your Storm player kit themselves out with just Primers of two different elements, like Ice and Fire, to cover the bases against different types of enemies that need dealing with in different ways , and then your Interceptor as the Detonator, thanks to its natural emphesis on melee attacks which all Detonate.
Pop down a Muster Point before triggering all of this and the damage multipliers will net you thousands of points of damage per hit. This involves using area of effect attacks, infused with fire, ice, or lightning elemental properties, to set up enemies for teammates to detonate. Ice is drastically different from Fire, obviously. You can use it either to prime a whole bunch of targets, or just destroy them outright. Ice Storm Blast Seals Ice Primer Places targeted fields of ice which explode for frost damage. Note: Components are effectively armor pieces that grant passive perks. This effect can be applied against victims attempting to stand back up, causing them to flip in their recovery.
Inferno Grenade Grenade Fire Primer Sets enemies on fire, dealing immediate and continuous damage. Not only does it deal fiery death; it also detonates all primed targets that get into the blast radius. This was changed in a pre-release update, but the patch notes suspiciously do not reflect that. Given the four classes' unique bonuses for Combos, you might want to think about how you can get the most out of elemental effects within the Combo system too. Lots of guides out already. It lobs a grenade that does AoE damage, and detonates all primed enemies withing the explosion radius. To sweeten the deal, it primes enemies for combos.
For each Javelin, you can save up to five different loadouts for any given situation, combination of gears equipped, and more. Not sure what the special effect on the other combos are. The marked target takes substantially higher damage while the beacon is active. This has a two-fold, and super-useful effect. Fires as many rounds as you can fit in while the ability lasts. Blast damage, on the other hand, has a wider AoE, allowing you to explode more enemies in one go. Well, that will depend entirely on a bunch of circumstances.
Fire is not so great against that. The launch trailer I think that's the name, the one that went up on the Korean site first featured a shot of a Storm comboing a group and the grunt nearest the camera ragdolled and flew towards the camera. However, the main effect of Acid is that it debuffs enemies affected by it, reducing their resistances. More on those Combo Bonus Effects and some tips on using them effectively in the section just below. By chaining together certain abilities you'll be able to do massive damage to a bundle of enemies while enacting a javelin-specific combo effect. That means a Ranger, for instance, is a great choice of Javelin for focusing on single enemies like Stronghold bosses or larger tank units. Head to our guide, to learn about the requirements for unlocking the higher ranks.
They can synergise pretty well with the Combos, Primers and Detonators system - but don't confuse them with it. There is most certainly some sort of knockback effect. These Compartments aims to further enhance Gear damage output and cooldown time. Next up, we have Acid. Primers are abilities or status effects that begin combos. And those are the basics.
. Colossus Area of Effect Explosion: Deals damage to enemies around the target affected by the detonation trigger. It creates a domed field. Look for that lingering elemental effect or trust the word of friend, and use detonator abilities on primed enemies to finish the combo, resulting in extra damage and a bonus combo effect. Each combo effect is specific to each javelin type, so knowing exactly what kind of benefit you'll receive from pulling off a combo is pretty important in difficult fights depending on whether you need to prioritize damage on a single target, proc more elemental effects, or spread the damage around. The monitor is a grabbit! Burning Orb Focus Seals Impact Damage An orb that can be fired in short shots or charged for larger projectiles that explode. This action executes the combo, which usually deals more damage to the target, as well as causing other effects, depending on which class ends up executing the combo.
Interceptor Javelin This part of the guide contains all the primers and detonators of the Interceptor Javelin. After all, the damage they can do is not at all negligible. Any enemy near you will receive the corresponding elemental status. Physical shields do have more stopping power against Lightning. The Silhouette icon on inscriptions affect all weapons and abilities that it applies to whether they are holstered or active, just as long as they are currently equipped on your Javelin. Ice Effects also deal greater damage to Energy Shields - represented by the blue bar above some enemies' red health bar, like with the Scar Scouts - than regular attacks, making them a great choice for tackling those tougher energy-shielded foes.
Please keep posts focused on Anthem. This guide goes over the four Javelins, with some general tips for each and all the abilities. Colossus - Bonus damage is dealt over a small area near the point of detonation. Impact wrote the characters off the show last night. This is a huge perk for everyone involved, but especially the caster that the Storm is.
We have a guide on to help get you up to speed as quickly as possible. Finally, for levelling and grinding, here's an explainer of , explained and finally a deep-dive on. A decent example of a combination that works is the Colossus with the flamethrower and lightning coil. Ability Name Gear Type Element Damage Type Ability Description Frag Grenade Grenade Blast Detonator A grenade that explodes in a large area for massive damage. Only thing that effects combo damage is 1 the highest equipped item level you have i.